Archive

Archive for February, 2007

Starting audio stream…

February 28th, 2007 4 comments

I’ve got DreamZZT’s sound code working on the Dreamcast. There are still a few little bugs to work out, but a sound-enabled Dreamcast build should be available in the next few days.

DreamZZT 3.0.6.1

February 17th, 2007 2 comments

DreamZZT 3.0.6.1 is released. This release addresses several issues in 3.0.6, including:

  • Pressing the enter key in certain situations could cause the game to crash
  • Users with capital letters or punctuation in their passwords were unable to login to DreamZZT Online
  • Enemies were triggering ZZT-OOP touch events

For more information visit the DreamZZT website.

Blocked!

February 7th, 2007 Comments off

Looks like the code I wrote for www.c99.org that used the LJ API to pull the list of tags / dates for the calendar was polling the LJ server too frequently and I got myself blocked as a bot. I opened a support request after fixing the bug, so hopefully I’ll get unblocked soon.

In the meantime, I wrote a custom S2 layer based on Quite Lickable so my LiveJournal template looks identical to the www.c99.org template, and I’ve redirected the front page of www.c99.org to my LiveJournal. The only issue is that LJ doesn’t seem to allow JavaScript in their templates, so the drop-down menu for “Games” doesn’t work.