Here's a little preview of the first new DCBlap level in over 10 years! Having…
Here's a little preview of the first new DCBlap level in over 10 years! Having a real physics engine opens up a lot of interesting new design possibilities.
Here's a little preview of the first new DCBlap level in over 10 years! Having a real physics engine opens up a lot of interesting new design possibilities.
Now that Unity for Android is free, I might continue developing DCBlap for OUYA into a full game! Definitely wouldn't have been worth the cost of the Android license.
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Unity drops licensing fee on game engine for mobile developers
Indie developers have been able to take advantage of a free version of the Unity engine for desktop game development some time now, and starting today they can extend that development to mobile games at no added cost. The company’s confirmed that it’s dropping the $800 licensing fee for its Android and iOS build options, with Blackberry 10 and Windows Phone 8 development also promised to be moving to a free option in the “coming months.”
As Unit…
While digging through the DCBlap assets over the weekend, I came across this old easter egg: there are 13 additional title screens that the game could randomly display, with a bunch of inside jokes, Futurama alien text, and random quotes on them.
I can't remember how to trigger this anymore, I think it was by pressing a certain button on the controller at the Options screen, but it seems this was removed in the latest version of the source code I have 🙁