DreamZZT DS 0.3
Yet another DreamZZT DS update! DreamZZT DS 0.3 adds sound support and centers the top screen.
Sound streaming code borrowed from libSDL DS.
Yet another DreamZZT DS update! DreamZZT DS 0.3 adds sound support and centers the top screen.
Sound streaming code borrowed from libSDL DS.
Most of the issues with DreamZZT DS have been resolved:
* Background tiles render across the whole screen
* Status messages display at the bottom of the screen, and will scroll if too long
* Improved board transitions
* Title screen starts centered, you can scroll around it by holding R and using the d pad
* Files on your card can be browsed, however saving will default to (game name).sav
* NDS file now has a proper ROM header with icon. M3 users must press Start instead of A to launch the ROM now.
* Main menu is cleaned up so it doesn’t wrap, and Editor / Quit have been hidden
© All Rights Reserved.
I’ve ported DreamZZT to the Nintendo DS. It scrolls the game board around as you move, similar to SuperZZT. You can also hold the R button and use the d-pad to scroll around the screen. Text windows have been resized to fit the DS’s screen, so long lines will be wrapped.
You can grab an early beta here. It runs a bit fast, has no sound, and stops drawing the background colors half-way across the board, but it’s playable. There’s no file browser yet, so it automatically loads “town.zzt” from the root of your card. I’ve tested it with my M3 miniSD cart, I’m not sure what other flash carts are supported.
I’ve just re-uploaded the DreamZZT lite installer with an exe that supports Windows 98 in addition to 2000 and XP. Users of old computers rejoice!
Got a PC without 3D acceleration? Introducing DreamZZT Lite, which uses SDL instead of OpenGL to draw the screen.
A test version is available for Windows 2000 / XP: DreamZZT-lite 3.0.8. The debug console is disabled, otherwise it should run the same as the normal 3.0.8 release. This build also includes the experimental Lua interpreter, but I’m not officially supporting it yet.
Let me know if it does / doesn’t work on your systems.
Heh, I finally broke 100,000 points in DCSquares, beating Brian’s score of 95,084. I have no idea how the top players manage to break 200,000, you guys must be ninjas. And the #1 guy that broke 600,000 must have used his $300 silk surplus refund to purchase and drink 100 cups of coffee.
I finally broke down and bought some Wii Virtual Console games:
* Sonic the Hedgehog 2: I have this cart for the Genesis but it only works about 20% of the time. Now I can play without worrying about it freezing up! And I don’t have to play the whole game in one sitting, since the Wii saves the game state when you return to the home screen.
* Toejam & Earl: Panic on Funkatron: We had this for the Genesis a long time ago, it was pretty fun. Carly is still mad I sold the original cartridge years ago.
* Dragon’s Curse: This is the TurboGrafix 16 sequel to Wonderboy in Monsterworld which Jay and played on the Genesis a few years back.
* The Legend of Zelda: A Link to the Past: We were a SEGA house growing up, so I didn’t get to play this on the SNES. I’ve attempted to play it on emulators a few times but it’s always a hassle. Maybe I’ll actually stick with it on the Wii.
I’ve updated the DCSquares Facebook application. You can now submit score codes from the Facebook app, no need to visit the regular DCSquares site. Of course, the easiest way is to just have DCSquares submit the scores for you.
Sam: vid-yuh games
Gil: i played some today, yes
Sam: lies
Gil: no i did, i beat a game
Sam: was the killer you?
Gil: well, you have to kill to beat the game, yes
Sam: gil. you’re playing monopoly totally wrong.
Gil: heh, but i really wanted park place
Introducing the DCSquares application for Facebook:
Post your rank on your profile, and compare your scores with your friends! Check it out!