While digging through the DCBlap assets over the weekend, I came across this old easter egg: there are 13 additional title screens that the game could randomly display, with a bunch of inside jokes, Futurama alien text, and random quotes on them.
I can't remember how to trigger this anymore, I think it was by pressing a certain button on the controller at the Options screen, but it seems this was removed in the latest version of the source code I have 🙁
After tinkering with Python, C#, and multiple versions of Blender and Unity, I've got a DCBlap level running on OUYA!
Converting the old level files requires an old version of Blender I had to run under WINE, as the Mac version was only available for PowerPC at the time and the newer versions changed the Python API too much to run my old import/export script. After converting the level to a .blend file, I had to invert all the polygon normals in order for Unity to render everything correctly.
Getting the physics working in Unity was pretty easy, though there was an amusing moment when I accidentally enabled gravity and parts of the level started falling off!
Haven't decided whether I'll continue developing this into a complete game yet, but it was certainly a fun weekend project.
Got a prototype of DCSquares running on OUYA! Still need to implement the powerups and scoring, but it works pretty well so far. I kind of wish I had ordered a second controller though, so I could implement the local multiplayer mode from the Dreamcast version.
This Arduino-compatible board with built-in Wi-Fi looks awesome, I'm already thinking up some cool projects I can build with it! Much less bulky than using my ADK + a spare Android phone for networking.
Spark Core: Wi-Fi for Everything (Arduino Compatible)
A tiny Wi-Fi development board. Arduino + Wi-Fi + ARM Cortex M3 + wireless programming + REST API = awesome.